Rez Infinite is the PS4’s Best Game Yet/ 27th of December 2015
The PlayStation Experience event was, for me, undoubtedly the best and only example of Sony backing up its bold “For the Gamers” slogan that has thus far belied the console’s lack of quality exclusive titles, and whilst it highlighted a problem that HD upgrades are certainly not going to fix, it was still a nice surprise to see the Steam HD remaster of Final Fantasy VII appear on the console (it partially made up for the butchering of the classic release that Square are intent on making), but this was quickly partnered with another update of a classic, Rez Infinite, which was beautifully demonstrated by a curiously dressed Tetsuya Mizuguchi. Rez, to me, has always been a game crying out for a VR iteration, and only now, thanks to PlayStation VR is that at last becoming a reality, so finally, the legendary game and its celebrated designer have in but one fell swoop made not only made Sony’s foray into virtual reality a viable one, but they’ve also given the PS4 a top class system seller.
Originally Rez launched on the Dreamcast way back in 2001, where it appeared to be intensely futuristic and wholly ahead of its time, and quite frankly, it still stirs up those same feelings even now. As the new name alludes to, Rez is a game with infinite appeal, it can be enjoyed over and over in full, or in part. It can be played competitively with the aim of topping previous best scores, or simply for the joy of doing so, and it is for these reasons that, despite already owning the original release (along with the first HD update) on three different platforms, I will likely be enticed in yet again.
Why? Well, to put it simply, Rez is one of the greatest gaming experiences ever created, it’s a perfect blend of sights, sounds and vibrations can never be bested, it is a game that defies the traditional view of what the medium is, and it has quite rightly achieved recognition as a work of art as a result. It is a Tron inspired, Panzer Dragoon-like nod to the great Russian artist, Wassily Kandinsky, Underworld, and the early 90s club scene in general. It is a shooter on acid stammering about its pretensions of high art and cerebral inspirations that might, in its enthusiasm, lose a great deal of the game buying public, but for those that can stay with it, it is an experience that they will never forget, not that they would want to. If you’re still unconvinced about it, here’s a more in-depth retrospective on the original release (http://www.highrezgaming.com/eden--rez.html).
Mizuguchi and his team at Enhance Games are working to completely rework the textures and create an entirely new area, the rather secretive sounding Area X, they are reworking the audio to create an even more immersive experience (with 7.1 surround sound) that will be playable in two ways, a VR iteration (running at 120fps) and a standard release (60fps). So far, only PS4 has been mentioned as a target platform yet there has been no word as to whether this is an exclusive or not, so as it stands, we’ll just have to assume that it is, and if that is indeed the case, then the PS4 has not only secured the best VR experience imaginable, but the console has just got its first system selling exclusive since Bloodborne. The downside to that though, is that it’s going to cost me a hell of a lot of money to play it.