Likewise, the Crew Manifest - which allows the player to examine their crew members – can be accessed with the “Y” button (triangle on PS4), here they can see a crew member’s basic stats, these highlight their current level of health, hunger (they must be kept fed in order to remain happy), experience, salary, current level and group. From here, players also have easy access to the inventory so that they can see, or change, what weapons and accessories are equipped, and check out the character’s attributes. As characters level up they earn points which can be used to improve any of six different traits; strength, vitality, intelligence, dexterity, agility and luck. Additionally, there are also skills that can be learned via skill books which can be either found out on one of the world’s many islands or purchased from shops.
The game features several different stores, the bulk of whom are pretty self-explanatory, for instance, the ship shop will offer cannons (plus ammunition), along with maps, pictures and furniture to make the ship a more habitable place, though additionally, new sails can be found to provide an increase in sailing speed, shackles that allow the crew to capture slaves during a battle and food to keep them happy. More interestingly, there’s also what’s known as a Mayor Shop where the player can purchase valuable new skills that enable them to garner more XP, evade incoming attacks, fish, repair their trusty old ship and, believe it or not, swim. For some bizarre reason, these pirates didn’t bother to learn the gentle art of rhythmical water slashing before taking to the high seas, which means that, in a rather antiquated way, contact with the water results in instant death, and to confound this, it is quite possible to be knocked backwards off of the shore of an island after first landing there. This makes combat seem a bit trying at first, and sadly, that doesn’t ever really change.