But how does one expect to do this? Well, by solving puzzles and hidden object games, of course. To that end there are some forty-three or so hidden object puzzles (HOPs) to be tackled along the way, typically these involve the player simply being given a list of items to locate with a sequence, standard stuff. Characteristically of an Artifex Mundi game, the HOP challenges are numerous, and as enjoyable as they are here, but in their own games, these particular sequences can be replaced with an entirely different mini-game to give it a vastly improved amount of replayability. Sadly, this is not the case here, but there are still many other puzzle sequences to best, these still contain a healthy amount of variety to be found among these though evidently The House of Fables tend to prefer sliding block puzzles, so expect to tackle a fair few of these.
One of the key elements in an Artifex Mundi game is the attractive visual style that they employ, and this, thankfully is a trait that has been carried across into this release. There are over thirty-five different locations to be discovered over the course of the narrative, these cover a great deal of land, taking in rustic villages, leafy forests and the cold grey walls of Boruta’s castle. Each locale is beautifully painted and highly detailed, as are the character models, allowing Eventide to continue the rather high standards set by its publisher. Similarly, the audio is reasonably strong throughout, now whilst the voice acting is typically sub-standard, the score is stereotypically solid throughout, more than adequately conveying both the overall mood and setting of the game.