The presentation is exactly the same as in the previous episode, a deliberately black and white noire style 2D environment with beautifully drawn backdrops and character models, all with a slight hint of being non-human in some way. People are dolls, animals are toys and the list goes on. With this episode taking place in the huge Paper City the backdrops are far more spectacular, with weather effects and lighting taking front and stage as being incredibly effective mood definers. However, it’s at this point that the presentation starts to cause a bit of a conflict with the gameplay as while a noire filter is certainly stylistic it sometimes causes important items to blend into the background too easily making some solutions to puzzles difficult to decipher if you keep missing something that looks like a piece of scenery. Also the music while fitting the classical noire theme still doesn’t interest me that much and at times flat out doesn’t work, such as during the menu screen in which it was completely dead silent. This is a shame as 50’s classical jazz and big band music really is my kind of thing so not hearing anything that soothes my ears is a big disappointment.