Life Goes On also happens to look quite nice too. It has a simple layer of cartoony graphics with the knights looking like they have contracted Rayman syndrome. While the colour pallet does tend to stick to the darker and more drab colours due to the fact that a lot of the puzzles are in caves and dungeons there is a great amount of variety in the environments of each different world. They are all themed to a different area and you traverse each one on a very quaint ye old map of sorts. It reminded me of Monty Python and the Holy Grail of all things from the funny character designs and seeming lack of awareness the knights have. The music isn’t anything spectacular (except for that stage completion song, I did feel quite epic every time I won) but it certainly fits and does the job it needs to do which is fair enough for me. The game overall seems to give off a cute vibe even though what you are actually doing is really quite morbid.
And onto the gameplay, of course. The game follows a strict succession of puzzles as you go through each world. Each puzzle is self-contained and you must reach the goal at the end in order to progress to the next stage. In order to get past certain puzzles, you need to use the dead bodies of your seemingly infinite supply of poor, unaware knights to your advantage. For example, if there is a spike pit in front of you and you need to reach the other side you simply would need to throw your knight into the pit, killing them, summoning another knight from the checkpoint and using the deceased knight’s body as a platform for you to jump on and reach the other side. The conundrums start off relatively simple, however, as time goes on more and more new mechanics are added and the puzzles actually get incredibly tough at times. I was left scratching my head at various points, however I never felt truly lost as after analysing the situation properly I always found the solution, which really points to how well the puzzles have been designed. To give yourself an extra challenge however, there is the aforementioned Jeff monster who appears on each stage in a difficult to reach place. By sacrificing one of your knights to him you will collect him for that stage, an added bonus for those completionists out there. There is also a challenge per puzzle which sets you a certain time to beat the problem in and only using a certain amount of dead knights. It will help to add some replayability to the game and also adds some cute cosmetics for your knights to wear, though they seemingly have no impact on actual gameplay.